No. 1 - Making a Good Impression / Second Life Etiquette
- Make use of various online discussions around Second Life etiquette.
- Compare and contrast 'meatspace' with Second Life. Look at key phrases and 'chunks' .
- Grammar topic might include basic discussion of 'like' and its variations for getting to know each other (i.e. would like vs. does like, looks like vs. is like, etc.).
- Specific language for specific situations. Once again compare and contrast 'meatspace' with Second Life.
No. 2 - Focus on Second Life Jargon
- Make use of various online jargon listings.
- Grammar topic might be comparative and superlative language, with descriptive language used to compare elements within Second Life. Another grammar point could be the use of various question forms such as tag questions to check information.
- Make foray into Second Life to strike up conversations as "newbies". Focus on incorporating Second Life jargon into various question forms. In other words, asking informational questions as opposed to questions meant to confirm existing knowledge.
- Possible inclusion of imperative form used to give explanations. Activities could include students teaching each other how to do things, using connecting language such as first, then, after that, finally, etc.
No. 3 - Using Second Life Tools
- Make extensive use of inventory as basis for vocabulary expansion.
- Discussions centered around exploring the possibilities of modification inherent in Second Life.
- Grammar focus to include modal language and conditional intensive - other grammar points to be exploited - i.e. you could do this, if you do that then this will happen, etc.).
- Games using built in tools of Second Life to create objects, change appearance, etc. These games can then be used as jumping off point to use key language from lesson.
No. 4 - Vocabulary Building via Second Life
- Makes use of wide variety of jargon heavy shops as a tool for students to improve vocabulary in target areas.
- Exploration of strategies to leverage SL resources into vocabulary treasure trove. Incorporate games, quests, etc. to provide active practice of acquisition strategies.
- Grammar / language focus could be on formulas to describe objects for which we do not have the vocabulary - a very useful skill that all language learners must acquire.
- Activities for vocabulary capture to build pragmatic tools for retention and use in world and out (i.e. vocabulary trees, mind maps, etc.)
No. 5 - Shop till You Drop
- Exploits one of Second Life's main activities: shopping and acquisition of various objects.
- Use of shopping to tie together language studied in first four lessons: uses of 'like' for description and showing preference, comparative and superlative language for discussion of objects, conditional statements about what you'd do if you had … (possible intro of 2nd conditional forms, wish + had, etc.)
- Extension into language of negotiations (groups sharing X amount of Linden dollars need to fulfill a shopping task)
- Wrap-up focused on interacting with in world participants by requesting information about various products.